Well, as far as animating goes, I couldn´t do much the past weekend. And as I described in a previous post I was quite excited re-exploring the journey it takes building up a ball and socket structure. It did however came to an end and will remain ´stand-by´for some time. I do want to continue on making animation and I am glad for my return, and will possibly continue with clay and wire armatures.
September is almost over, thankfully. Crazy month. Crazy transitions. Crazy changes. Weather, people coming and going. ..and I went sick for the most part. I am ok now. Oh and by the way, if you happen to be among my contacts from my FB account, and suddenly you don´t ¨see¨me there. Nothing personal. I simply decided focusing my online-appearance here rather than anywhere else. So far no regrets. Which means, I will continue ongoing writings of my animation learning curve from here. Just so you all know. For the records.
m_) I keep studying Puppetix as a character and this time I focused mainly on his poses applying not just the expressions in his head but the entire composition. This is so far what I have gotten by tracing different sketches I have done over time.
I am so grateful with time which allows me to write a new post in this blog, my journey.
The armature, as you already know, is finished; the main structure, per se, is completed. Though there are tasks that need to be considered such as a pair of proper hands, long feet, and head. It is not that it can not be animated, it did pass the test! AND -If I had more time in my hands- I would have animated up to this point, just to see how it works. But, at the moment, I am mainly focusing on design of the skeleton.
As if there was little to talk for today: Perhapps you were waiting to see some animation. That is how I ended up playing with coins and created a mini-on-the-go animation named as ¨Coiniketry¨roughly done and I applied as many physic laws as possible. Gravity is great.